UtilityCloset: Difference between revisions
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** Correct code is: Off, Blue, Green, White, Red, Purple | ** Correct code is: Off, Blue, Green, White, Red, Purple | ||
** White is only displayed after syncing all 6 indicators to Purple | ** White is only displayed after syncing all 6 indicators to Purple | ||
** Opened door that has switch to permanently unlock [[GemstoneCavern]] | |||
* [[Gymnasium]] - Negative effect (-2 [[Steps]]) can be disabled in the room | * [[Gymnasium]] - Negative effect (-2 [[Steps]]) can be disabled in the room | ||
* [[Darkroom]] - After entering the room, this switch can be flipped back to turn the lights back on AND disable the negative effect (can't see floorplans when drafting from this room). | * [[Darkroom]] - After entering the room, this switch can be flipped back to turn the lights back on AND disable the negative effect (can't see floorplans when drafting from this room). |
Latest revision as of 19:03, 31 July 2025

Summary
- Color: Blue
- Doors: 1
- Mechanical room type
Utility Panel
- Keycard Entry System can be turned offline. The behavior of these doors when offline can be configured from the Security Terminal
- VAC Indicators - See Office for notes
- Correct code is: Off, Blue, Green, White, Red, Purple
- White is only displayed after syncing all 6 indicators to Purple
- Opened door that has switch to permanently unlock GemstoneCavern
- Gymnasium - Negative effect (-2 Steps) can be disabled in the room
- Darkroom - After entering the room, this switch can be flipped back to turn the lights back on AND disable the negative effect (can't see floorplans when drafting from this room).
- Garage - Turn the garage door opener on, enabling the door to be opened to the West side of the estate